Projects and Case examples
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MICHR | Website Redesign | UX | Health Research
A public-facing redesign of MICHR’s website to support the transition from Translational Research to Translational Science, serving internal researchers, external collaborators, and community partners. Led an end-to-end, data-informed effort analyzing user behavior, restructuring information architecture, and validating improvements to help users locate essential resources within 2–3 clicks.
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Michigan Medicine | Interface Design for Clinical Tool | Usability Testing | Healthcare
A clinician-facing predictive deterioration scale interface within Epic MiChart designed to support early clinical decision-making. Mapped complex clinical workflows, conducted usability testing, facilitated stakeholder workshops, and translated multidisciplinary requirements into a clear, actionable experience.
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Aarohi Doshi - Counseling through Creative Arts | Venture & Service Design | Mental Health
A service and venture design initiative integrating creative arts and talk therapy to reduce barriers to mental health care. Designed low-commitment entry points, trust-led growth strategies, and sustainable service operations through user validation, iterative packaging, and relationship-driven engagement across local and international contexts.
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U-M | Participatory research | Clean energy infrastructure
A user centered analysis of stakeholder engagement across CCUS, hydrogen, and nuclear fission-fusion technologies. Conducted discovery research and affinity mapping to identify gaps in trust, collaboration, and decision-making and to inform future engagement pedagogy and strategy in clean energy transitions.
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Strategic Community Engagement | Arts-Based Behavioral Intervention | Education
Community-based behavioral intervention delivered within constrained educational systems, requiring stakeholder coordination, trust-based recruitment, and adaptive facilitation.
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Bluebird LLC | Customer Discovery | Video Game | Mental Health
A gamified behavior-change video game that rewards real-world habits with in-game progress. I led field research and customer discovery, synthesizing data through affinity mapping to identify user needs and inform future design direction.
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Michigan Medicine | Feedback System Redesign | UX & Service Design | Healthcare
An immersive feedback system designed to help surgical residents receive timely guidance during FLS training when attending physicians are unavailable.
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Mental Health Services | Digital Experience Redesign | UX | Healthcare
Redesigned the Therapy Route website to improve user satisfaction and ease of use through a combination of evolutionary refinements and strategic, high-impact changes.
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Un-Block | Stress Management Product | Product & UX Design | Wellbeing
A portable, eco-friendly stress-management keychain designed for female D-1 student-athletes at the University of Michigan, combining tactile interaction with the 5-4-3-2-1 grounding technique to support well-being on and off campus.
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Bounce | AI Fitness Coaching Platform | UX & Product Design | Health Tech
An IoT-based AI fitness coach designed to support independent exercisers by providing real-time posture correction and injury-risk detection, creating a safer, more personalized training experience.
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Eye Care for Detroit | Community Health Service Design | Service Design | Public Health
A multidisciplinary project supporting access to eye care for Detroit’s homebound residents through redesigned outreach materials, a 3D prototype of a mobile eye care unit, and the development of a database framework for patient data management.
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Designer Bias | Inclusive Design Research | UX Research | Equity & Accessibility
A set of cognitive bias cards designed to extend the Microsoft Inclusive Design Toolkit, helping designers recognize and mitigate biases such as false consensus, confirmation, and framing bias before entering the ideation phase to improve accessibility and inclusivity in product design.