Projects and Case examples
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MICHR Website Redesign | Health Research
Experience Design | UX Research | Workshop Facilitation | Information Architecture | Usability testing
Michigan Institute for Clinical & Health Research (MICHR), University of Michigan
A public-facing redesign of MICHR’s website to support the transition from Translational Research to Translational Science, serving internal researchers, external collaborators, and community partners. Led an end-to-end, data-informed effort analyzing user behavior, restructuring information architecture, and validating improvements to help users locate essential resources within 2–3 clicks.
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Predictive Deterioration Clinical Tool | Healthcare
Interface Design & Usability Testing
Michigan Medicine, University of Michigan
A clinician-facing predictive deterioration scale interface within Epic MiChart designed to support early clinical decision-making. Mapped complex clinical workflows, conducted usability testing, facilitated stakeholder workshops, and translated multidisciplinary requirements into a clear, actionable experience.
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Aarohi Doshi — Counseling through Creative Arts | Mental Health
Service & Venture Design
Independent mental health venture
A service and venture design initiative integrating creative arts and talk therapy to reduce barriers to mental health care. Designed low-commitment entry points, trust-led growth strategies, and sustainable service operations through user validation, iterative packaging, and relationship-driven engagement across local and international contexts.
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Clean energy infrastructure
Participatory research | Qualitative Research | Stakeholder Engagement
Nuclear Energy and Radiological Sciences, University of Michigan
A user centered analysis of stakeholder engagement across CCUS, hydrogen, and nuclear fission-fusion technologies. Conducted discovery research and affinity mapping to identify gaps in trust, collaboration, and decision-making and to inform future engagement pedagogy and strategy in clean energy transitions.
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Arts-Based Behavioral Intervention | Education & Community
Community engagement | Workshop facilitation | Behavioral research
Teach for India
Community-based behavioral intervention delivered within constrained educational systems, requiring stakeholder coordination, trust-based recruitment, and adaptive facilitation.
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Mental Health Video game
Customer Discovery | Field Research | Analysis
Bluebird LLC
A gamified behavior-change video game that rewards real-world habits with in-game progress. I led field research and customer discovery, synthesizing data through affinity mapping to identify user needs and inform future design direction.
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Feedback System Redesign | Healthcare
UX & Service Design
Michigan Medicine, University of Michigan
An immersive feedback system designed to help surgical residents receive timely guidance during FLS training when attending physicians are unavailable.
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Digital Experience Redesign | Mental Healthcare
UX | Human factors | Cognitive ergonomics
Therapy Route
A redesign of Therapy Route, a mental health platform connecting therapists and clients. The project focused on improving usability, clarity, and overall user satisfaction through a blend of iterative refinements and targeted, high-impact design changes.
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Un-Block | Stress Management Product | Wellbeing
Analytical Product Design
University of Michigan
A portable, eco-friendly stress-management keychain designed for female D-1 student-athletes at the University of Michigan, combining tactile interaction with the 5-4-3-2-1 grounding technique to support well-being on and off campus.
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Bounce | AI Fitness Coaching Platform | Health Tech
UX & Product Design
University of Michigan
An IoT-based AI fitness coach designed to support independent exercisers by providing real-time posture correction and injury-risk detection, creating a safer, more personalized training experience.
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Eye Care for Detroit | Public Health
Community Health Service Design | Project management
Eye care for Detroit
A multidisciplinary project supporting access to eye care for Detroit’s homebound residents through redesigned outreach materials, a 3D prototype of a mobile eye care unit, and the development of a database framework for patient data management.
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Designer Bias | Equity & Accessibility
Inclusive Design Research | UX Research
University of Michigan
A set of cognitive bias cards designed to extend the Microsoft Inclusive Design Toolkit, helping designers recognize and mitigate biases such as false consensus, confirmation, and framing bias before entering the ideation phase to improve accessibility and inclusivity in product design.